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AI Insights · Timothy · July 2024

Top 5 Art Games on iOS in the US: Q2 2024 Performance

Discover the performance trends of the top 5 art games on iOS in the US during Q2 2024, including downloads, revenue, and active users.

Top 5 Art Games on iOS in the US: Q2 2024 Performance

In Q2 2024, the top 5 art games on iOS in the United States showed varying performance trends across downloads, revenue, and weekly active users. Data from Sensor Tower provides in-depth insights into the performance of these popular applications.

Color by Number:Coloring Games from Wildlife Inc saw its weekly revenue fluctuate, starting at approximately $114K in early April and declining to around $87.8K by the end of June. Downloads also varied, peaking at about 52.5K in the first week of April and dropping to around 42.3K by late June. Weekly active users showed a slight decrease, from 367K in early April to approximately 320K by the end of June.

Disney Coloring World by StoryToys Limited experienced relatively stable revenue, starting at around $62.3K in early April and ending at approximately $60.6K by late June. Downloads showed a positive trend, increasing from around 20.8K in the first week of April to roughly 25.5K by the end of June. Weekly active users grew steadily, from approximately 49.8K in early April to about 56.2K by late June.

Adult Coloring Book - Pigment from Pixite Inc. had a mixed performance. Weekly revenue peaked at around $45.5K in mid-May but declined to approximately $30.6K by the end of June. Downloads varied significantly, with a high of around 13.6K in mid-May and a low of approximately 5.2K in mid-April. Weekly active users fluctuated, peaking at around 47K in mid-May and dropping to approximately 35.6K in early June.

Coloring Games for Kids 2-6! by IDZ Digital Private Limited showed a stable revenue trend, starting at about $38.2K in early April and ending at around $37.1K by late June. Downloads increased from approximately 35.2K in early April to around 36K by the end of May, before decreasing to about 26.6K by late June. Weekly active users demonstrated a consistent upward trend, rising from around 160K in early April to approximately 184K by early June.

Crayola Create and Play from Crayola had fluctuating revenue, starting at around $38.9K in early April and peaking at approximately $41.5K by the end of June. Downloads showed a varied trend, starting at about 24.9K in early April, peaking at around 34.1K in late May, and then dropping to approximately 13K by late June. Weekly active users also fluctuated, starting at around 37.6K in early April, peaking at approximately 49.6K in late May, and ending at around 30.8K by late June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024